Battlefield Bad Company 2 Patch 1.02 Update Changes

I have listed all the changes in the new 1.02 patch on the PS3 and Xbox in each different kit for easy reference. All the details below include the new changes added for the consoles.

General Change’s

  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat,
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output,
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance,
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

All Kit Weapons Change’s

  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets,
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance,
  • Decreased the range of Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore,
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range,
  • The G3 and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

Assault Change’s

  • Slightly increased the damage of the AEK971, F2000, and AUG over long range to balance them with other Assault Rifles,
  • Slightly reduced the base damage of the M16 to balance the increased range,
  • Reduced the lethal blast range of the 40mm grenade to highlight their role as a secondary weapon against infantry,

Engineers Change’s

  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating,
  • Reduced the lethal blast range of the M2CG to highlight their role as a secondary weapon against infantry,
  • Slightly increased the damage of the UZI at long range,
  • Reduced the base damage of the PP2000 to balance the increased range,
  • Increased the damage of the 9A91 over long range to balance its lower magazine size,
  • The AKs74u now has more felt recoil when aiming.

Medic Change’s

  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values,
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun,
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs,
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

Recon Change’s

  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes,
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armoured vehicles,
  • Decreased the range of Bolt Action Sniper when using Magnum Ammo for better Kit Balance, especially in Hardcore,
  • The VSS now settle slightly faster between shots when aiming,
  • Fixed a bug where the SVU would do too little damage at long range.

Pistols Change’s

  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols,
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon,
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon,
  • Increased the damage of the MP412 over long range to balance its low rate of fire.

Vehicle Change’s

Tank

  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations,
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armour,

Helicopter

  • Reduced the explosive damage from Attack Helicopter cannons.
Advertisements